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Dungeons & Dragons 5th Edition Is Here To Stay

I have been playing Dungeons and Dragons 5th Edition since the play test. I've loved almost every aspect of the system and how they implemented new options. By doing the play testing in the Unearthed Arcana articles it is just wetting our appetites as fans of the game. Plus the fact they aren't releasing tons of books at an alarming rate it making it more digestible. The one concern I do have though is the open gaming license and DM's Guild seems to be over saturating the 3rd party market. Ultimately though Wizards of the Coast is doing things right.

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Returning From Hiatus of Six Months

It has been a very busy past 6 months. I have changed jobs multiple times to end up where I am now. Where I am now is where I have wanted to be for a very long time. Around September things really began to come together for me. Was offered a job in management at a company I once worked for in the city I wanted to be in. You may be curious what this has to do with RPG's. The new job, house, and location will help me take my RPG hobby to the next level.

Working in management keeps me busy. Currently working a lot of hours but the job has helped provide 2 gaming groups for me. I wasn't even in my new house yet and people were asking to come over and play D&D Fifth Edition. We played 1 session with a couples group and it was great. I think both groups are going to be a lot of fun.

When we bought our new house I knew it was perfect for gaming. I have a craft room in the basement which I need to set up still. It will be perfect for painting miniatures and terrain. The basement is completely finished and even has a bathroom about 8 feet away from our gaming table! In our previous house we had to use our dining room table to play at and I had some stuff down in the basement and other stuff up stairs in my office. The convenience the new house provides is amazing. Look for me to show it off in a future YouTube Video.

This location is fantastic too. My kids will be in one of the absolute best schools in the state. We are also within 30 minutes of multiple good gaming stores. I work 4 minutes from home. All of this makes it easier for me.

When I took some time off originally I didn't think I would be away until February. This time away has helped me refocus on some very important things in my life. It has also given me the itch to play again. My project of writing out my personal world information has come back too. While originally I had plans to have it done by November I lost 3 months on it. So now my goal is to have it done by the end of April. While I probably won't be releasing the same amount of content as before I hope you will still enjoy the work I put in for you.

Last Minute Prepping

Here it is Wednesday and I am supposed to run a game on Friday night. This post will be my thought process and my prep notes for Fridays session because I haven't prepped it yet. I have some ideas for what I would like to do though.

Step 1: Where did we leave off?

The players had just walked into the base of the Cult of the Dragon and witnessed a negotiation between the Necromancer (Leader of the Black Hand Army) and some Half-Dragons leading the Cult of the Dragon. The players found out that these two factions are 2 pillars of the 8 Pillars of Death. Once the players found this out they left by way of the Valley of Endless Caves. They fought a Manticore in one cave and two Owl Bears in another. They then camped as the Cult of the Dragon marched through the valley. The players seemed interested in exploring more caves though instead of chasing after the Cult of the Dragon.

Step 2: Where might the players go?

I think there are three strong options here. They may follow the Cult of the Dragon or as they began to talk about go to the Dwarven City to warn them and possibly get reinforcements. They might continue to explore the Valley of Endless Caves.

Step 3: Random encounters for each of the choices.

If the players stick around the caves I have some potential Orc raids as random encounters. If the players follow the cult I have some random wildlife encounters of either spiders, or wolves attacking. If they go up to the Dwarven City they will be ambushed by bandits.

Step 4: Prepping the different scenarios.

Scenario 1 - Exploring the Valley of Endless Caves

So for this I am going to keep it simple. I have some cave modules that I can plug in as any of the caves I want. I will use some of those to reduce the amount of prep needed here. I can also just pick monsters I would like to use and craft caves on the spot to reflect how those monsters may live adding in interesting terrain that can be used for or against the players. Stalagmites that could fall at random. Blood bugs (Stirges) are a favorite to use too.

The players will be expecting some interesting treasure by doing these so maybe I will throw them a bone. So far most treasure has been martial character heavy. So time to throw in some things for our magic users. Possible items Pearl of Power, Deck of Illusions, Wizards Staff, Magical Necklace (increases spell DCs), Bracers of Defense (Our Wizard and Sorcerer don't wear armor and everyone else is heavy armor wearing).

Scenario 2 - Following the Cult of the Dragon

If they follow the Cult of the Dragon they will lose the trail. Being a day behind will make it tough especially when the storm begins. The players will enter a swampy area with dark storm clouds constantly hovering overhead. The road they are on will have rune symbols that get brighter as they walk along it. If the players look off to the sides of the road in the distance they will see bright lights. Those are Will-O-Wisps and they won't approach the road due to the warding on the road but if the players go out and attack they will enclose on the players. Players would be smart to avoid them at all costs. Eventually traveling on the road the Wisps will disappear and the rune symbols will fade. The players will enter a really bad swamp though with Bullywugs which the players have fought before, but these ones worship the 3 Hags of the swamp.

Scenario 3 - Going to the Dwarven City

Doing this will lead to what I envision being a fun encounter with a Red Dragon. Yes, a Red Dragon! When the players arrive the gates will be opened and as they walk in the guards will freak out when they see the Large Red Dragon flying in about to douse them with flames. The players will join in to defend the city for a bit and eventually the Dragon will flee. During the battle or after the players will notice that a lot of the Dwarves Armor and Weapons look to be made of the highest quality imaginable. A DC15 check will uncover that it was forged with Dragons Fire. The players can investigate and hear rumors of a Red Dragon being held hostage deep under the city.

Those are the 3 things I have so far. There is still a lot of improv left but the ideas are down in writing now. There is still some flavor to add before the game on Friday but now I have a clear idea of what MIGHT happen. Would love to hear your feedback. Not bad for just writing this up in about 45 minutes.

So if you have any ideas to add to this or fun ways to make this even better feel free to toss me some of your ideas.

Do You Use A DM Screen For Dungeons and Dragons?

Last night at Dungeons and Dragons Encounters I had a player bring the new Fifth Edition DM Screen which I was able to use. That thing is absolutely beautiful! Feels very durable and I felt as though it had some very useful information on it. Too many times a DM Screen is packed with information you will never use or beyond the 1st or 2nd time you won't ever use again. I loved the low profile of it allowing me to see over the screen.

Recently in video responses on YouTube many people have discussed their own thoughts on using DM Screens or not. I am surprised at how many people choose not to use any. For me I find them useful because I like to have all my miniatures hidden behind the screen especially the bigger encounters.

Having the screen also allows me to keep my notes and maps hidden from the players. Players eyes will wander down and look in a lot of cases which can ruin some surprises. One of the greatest things about this hobby is the randomness and surprises of the game. Isn't that why we use dice?

Speaking of dice I have seen a lot of people mention rolling in the open. When you roll dice in the open there is no denying that the players around the table begin to meta game. They will start figuring out the to hit bonus of the monster and things like that. I sometimes roll in the open and have noticed this happens all of the time. When I run D&D Encounters the players there seem to do it a lot more than my other groups. While that is fine I can't imagine as a player it would be fun knowing these things.

Speaking of the 5e screen the things I would have liked to see on it would be XP for Leveling. The CR/XP by offense and defense of monsters from the DMG. Also quick rules on how to make an encounter with modifiers based on # of enemies and such. This would have helped with being able to run the game on the fly but it is still a very good screen.

The highlights of the screen for me are the conditions because those will be used pretty frequently. I like the name generator, NPC generators, and random things on the far right section of the screen like random events.

If you run games primarily online there is no need to use a screen but if you run games in person I highly recommend it for the reasons above. I will be picking up my own 5e screen very soon because it is really well done I think. Even though I feel they could have added more to really make it great this screen is one I could see myself using for other games even. The system neutral things are the main reason for that.

Hope you liked this post. Please check out and follow me on my YouTube Channel, Twitter, Facebook, and G+.

Busiest Time of Year!

It is the busiest time of the year for a lot of people right now. For me I am busy preparing for the new year in my career. Then with the Tabletop RPG One Shot group on Facebook, this website, YouTube channel, this blog, podcast, and potential merchandise for all of this on top of that I can say this is the busiest I think I have ever been! It is fantastic though. So many things for me to feel optimistic about.

The Tabletop RPG One Shot group on Facebook is over 600 members now! I know of people who have played/ran in over 20 games since its inception back in September. That is amazing to me! There has been a lot of Dungeons and Dragons Fifth Edition played but surprisingly the next most popular system has been Palladium Books with Rifts, Ninjas and Superspies, and Heroes Unlimited being played more than any other games. One thing I can say is that we always need more people willing to run games. Really looking forward to seeing what 2015 brings for this group.

With the launch of my website I relocated my blog from Wordpress to here. This was a really effective move because I am getting more views than I ever did over there. I enjoy posting blog posts more than I did before as well. I probably enjoy it more because I have much more interaction here since moving it. If people have learned from my YouTube Channel and this Blog I love interacting with people. Hearing others opinions and sometimes opposing views is interesting to me.

Then there is the Podcast which will be recorded later on tonight actually. I will be editing a couple things into it before posting so that should be up this week sometime. Been looking forward to doing this and couldn't be more excited about it. Andrew aka sr2joker will be my co-host which is awesome! He is an awesome guy with an excellent YouTube channel. The guy is very smart and brings a lot to the table. I trust that you will enjoy our Podcast that we will try to bring you monthly and possibly twice a month at times.

The podcast will talk about the games we currently are running or playing as well as anything else that has us excited. Right now we both are playing a lot of D&D5e and Palladium Books too. Most of our discussions will probably be about 5e in the near future but I am sure we will cover a lot more.

Planning on getting some stuff up in the store for the YouTube Channel, Tabletop RPG One Shot group, the Podcast, and so much more. If you have any suggestions feel free to let us know. 

As you can see there is a lot going on around here. All of it good! 2015 looks like it will be a crazy year from the start but that is a good thing. I love being busy and hope you will all be coming along for the ride. Again if you have any suggestions feel free to contact me with them.

House Rules for Dungeons and Dragons

Lately with the release of the new Dungeon Master's Guide it seems like the talk of house rules has come up a lot more. Personally I do try to run my games by the book but some games are more fun with some minor changes here and there. For instance Lloyd of the Tabletop RPG One Shot group on Facebook began asking about initiative the other day. This has started a whole conversation about this and how other games handle it. 5e even has some variant rules for it in the DMG.

Some things I have thought about house ruling personally are critical hits and critical fails. We have talked about creating our own tables for our games to help with this in future games. If I do this you better believe I will have them up for download here on the website too. What sort of things would be on this? Well I would probably have things like max damage is dealt on a critical hit. Other things might be disadvantage for that enemy in the next round. Obviously this is using 5e's system too. Then critical fails could be things like slipping and hurting self. Could also break your weapon on a critical fail.

Some other common things to house rule are things like downtime activities. Personally I will always allow my players to learn more skills if that is how they choose to spend their downtime. I am also only going to allow multi-classing based on backstories before a game, and downtime studies.

I try to make it possible for my players to make the concept they want. If I have to bend some rules for that then so be it sometimes. If I feel like the concept is just for power gaming reasons and them taking advantage of how flexible I am though I will not allow it. Sometimes I just won't allow things based on principle alone.

There are a lot of things that can be house ruled to make a game more fun. So with this blog post I would love to hear more about your thoughts on house rules. Leave a comment below please.

Dungeons and Dragons Fifth Edition Dungeon Master Guide PREVIEW Downtime

Wizards of the Coast supplied this preview of the Other Downtime page in the new DMG set to release on December 9, 2014.

Wizards of the Coast supplied this preview of the Other Downtime page in the new DMG set to release on December 9, 2014.

Wizards of the Coast has been giving us previews of the books before released and this time they gave us a preview of the Dungeon Master Guide with an excerpt of Downtime Activities. It is only one page but on it you can get a glimpse into building a stronghold, carousing, and the intro to crafting a magic item.

The first thing covered under Other Downtime Activities is Building a Stronghold. Personally I have never had an opportunity in a game to build a stronghold or even have players that chose to build a stronghold. It has always been interesting to me as a DM because it would open up all new types of sessions. Some of the things you can buy are extremely expensive and I am not sure how the players would come up with all of that money. Either way I am glad this was included and I am looking forward to one day either doing this as a player or having a player do this in one of my games.

Then there is the Carousing section which is actually quite favorable it seems. You have a 60% chance of making a profit from the random table. The premise behind the carousing section is your player partakes in parties, gambling, and/or heavy drinking. Once again though this section offers the DM good seeds for campaigns. Not sure if anyone in my current campaigns would be willing to try out a carousing type of character. Still though this is pretty good.

What would a Dungeon Master Guide be without Crafting a Magic Item rules? We only get a short glimpse into the intro but it does remind everyone that it is up to the DM what is and isn’t allowed. Players will need to get approval for their crafting of magic items. That is how it should be though. One problem I have always had with magic items is if everyone can craft them then they become common. What fun is it if magic items are common? Personally not a fan of magic items on every corner. It makes them not magical for me. Still glad they give us these rules even if I won’t be using these and will only let a player use them sparingly.

There you have it the Dungeon Master Guide Downtime excerpt covered in my personal opinion. Really excited to get this book. Dungeons and Dragons Fifth Edition is shaping up to be my favorite game to run and play. As someone who runs the game frequently this is a must have for me. If you run a lot of D&D5e then you should consider picking it up too. Remember on Amazon you can get it for a huge discount at $30 so click the Amazon link and order yours today.