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House Rules for Dungeons and Dragons

Lately with the release of the new Dungeon Master's Guide it seems like the talk of house rules has come up a lot more. Personally I do try to run my games by the book but some games are more fun with some minor changes here and there. For instance Lloyd of the Tabletop RPG One Shot group on Facebook began asking about initiative the other day. This has started a whole conversation about this and how other games handle it. 5e even has some variant rules for it in the DMG.

Some things I have thought about house ruling personally are critical hits and critical fails. We have talked about creating our own tables for our games to help with this in future games. If I do this you better believe I will have them up for download here on the website too. What sort of things would be on this? Well I would probably have things like max damage is dealt on a critical hit. Other things might be disadvantage for that enemy in the next round. Obviously this is using 5e's system too. Then critical fails could be things like slipping and hurting self. Could also break your weapon on a critical fail.

Some other common things to house rule are things like downtime activities. Personally I will always allow my players to learn more skills if that is how they choose to spend their downtime. I am also only going to allow multi-classing based on backstories before a game, and downtime studies.

I try to make it possible for my players to make the concept they want. If I have to bend some rules for that then so be it sometimes. If I feel like the concept is just for power gaming reasons and them taking advantage of how flexible I am though I will not allow it. Sometimes I just won't allow things based on principle alone.

There are a lot of things that can be house ruled to make a game more fun. So with this blog post I would love to hear more about your thoughts on house rules. Leave a comment below please.

What Is The Tabletop RPG One Shot Group On Facebook?

The Tabletop RPG One Shot group on Facebook is hands down the best place to go in order to find games to play in online. Within hours of posting what you are looking to run or play you will probably have a full group. This group has only been around a few months and is near the 500 member mark. The group could hit 600 members by the end of the year and as more people grow comfortable running online games it will only continue to grow.

Right now there are more than 8 games scheduled to be played in the near future. Some people have campaigns running because of the Tabletop RPG One Shot group. I have ran two Dungeons and Dragons Fifth Edition games so far. I've played in at least three Dungeons and Dragons Fifth Edition games,  Call of Cthulhu d20, Ninjas and Superspies, and a Heroes Unlimited game.

I am scheduled to run a Heroes Unlimited game and may run some D&D games soon. I am supposed to play in in a Heroes Unlimited game coming up soon as well. Really hoping someone runs Mutants and Masterminds soon because that is a game I have been curious about for awhile. The Dragon Age game might be fun to try out in the near future and I hear that someone may run it soon.

The amount of friends I have made from the group has been amazing! Everyone there has been great and there hasn't been any drama. Everyone is on the same page about being there to play games and just have some fun. Never before have I been part of a community that was so nice and appreciative of each other.

Looking forward to seeing how the group grows and the types of games that get ran there. Don't be afraid to try and play or run a niche game because there are a lot of people who always want to try something new. The group formed out of people wanting to try new games. You can play the same game over and over again or try that game on your shelf that your home group refuses to play. That is the true beauty of the One Shot Group. It is there for everyone and their interests!