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Problem Players Discussion

This past week has brought up the Power Gamer discussion again. Your Main Man Ander Wood from WoodWWAD on YouTube had messaged me a few months back after watching a video I did a few years ago which you can watch here. He followed up last week with a video of his own which you can watch here. Once he did that video many others began to debate whether or not power gamers were killing the hobby. I decided to weigh in once again with why I think people even bother debating this. Now this has all had me wondering more about the various types of problem players. 

Power Gamer - Many don't agree to the definition of what a power gamer is and I find that is why people don't always agree with Main Mans point that they are destroying the hobby. Everyone agrees that a disruptive player hurts the experience though. Power Gamers aren't to be confused with optimizers, min/maxers, or hack and slashers. Some view power games as people who try to optimize their character and some view it as more than just that. I used to think it was just someone who optimized. My idea of what a power game is has changed though. I personally think a power gamer is someone who tries to sneak a combination of abilities, powers, spells, or multi-classing by a game master and group of players.  By this definition since they are using a mechanical advantage at the expense of the group they are a power gamer and I think they are bad for the hobby. If you have a power gamer you need to speak to them and explain what you and the group are striving for. If the player just wants a strong character that is ok as long as they know they need to work within the style of game you the game master and the rest of the group are striving for. If they can't change their disruptive behavior it is time to let them go.

Loner Character - The player who is playing this character can be very disruptive. They force the game master to split their time between the one character and the rest of the group due to splitting the party frequently. RPGs are a group activity and if you are playing a character that doesn't fit this model then they probably are best not being played. If they can still work in the group though then they may be ok. I recommend avoiding the loner characters though. If you have a player like this talk to them and tell them it is ok to be that character but they need to find a way to work within the structure of the group. If they can't do that then they will need to make a new type of character to fit within the group.

Rules Lawyer - The rules lawyer can be very disruptive by cutting off other players or the game master. Whether they are wrong or right about the rules they can be really obnoxious. I know because I tend to do this sometimes as a player. I am working on fixing this! Anyways the rules lawyer may have good intentions. If you let them know your house rules up front and also if you establish when it is ok for them to say something this can help with this player type. Another thing you can do is have this player write down any rules you or the group got wrong on a piece of paper. At the end of the session they can give it to you and you can review the things before the following session. At the next session before starting go over these rules with page numbers for reference to help the whole group.

Thespian - The thespian can be a fun player but can also be very distracting at the table. A lot of times they can demand a lot of attention. They may also stifle a session with the dreaded phrase "that's not what my character would do." In a game where it is collaborative storytelling if the group is trying to do things but one player refuses to do what the other want to do it can ruin a game night. It can cause a lot of problems for other players who want to seek out a specific adventure or quest. Sometimes you may need to pull them aside and ask them to compromise at times for the benefit of the group. You can also ask this player to help you share the spotlight with some of the players who get less "screen time" than the rest.

Multitasker - This is the person always on their cell phone, drawing sketches, knitting, sculpting with clay, or generally doing other things. This can be distracting to them or other players even. Some people don't mind this as much as others. I find that if it slows down play or is ruining anyone elses time at the table then they need to be talked to and asked to stop. Ask this player to take notes on the session so you have a timeline of events for example.

Player's Handbook (Dungeons & Dragons)
$27.51
By Wizards RPG Team

Spotlight Hog - This player wants all the glory whether in RPing with the NPCs or being the best in combat. This player can be all of the above problem player types or even none of them. They just require a lot of attention or they get bored. Give this player a job whether it is keeping track of events by taking notes much like the multitasker or something else.

Sometimes the problem isn't even that they are a bad player. It might be that everyone can't agree on a play style whether that is hack and slashing, investigations, or some other type of game. A majority of people for example don't want a hack and slash type of player in a Call of Cthulhu game. The type of player that is good for that type of game is someone who enjoys puzzles and investigations. There may be a time with the right group of players and game master though where a hack and slash player could play a fun game of CoC though. Point is though really think about what the problem is at your table before throwing around labels at people. Don't confuse combat as non RP and social interactions as RP. I have played in games with great combat RP and terrible social interaction RP. You can RP everything in a game. If you like to get past encounters with social interaction that is great but that doesn't mean the other players who enjoy combat don't like RP. If you find that your group has styles that clash talk to them to see if both sides can compromise at times for the better of the group.

These are just some of the types of problems/problem players and potential ways to handle them. Keep in mind at all times it is a group experience and if anyone at your table is making it less fun for others then they may need to be talked to. Try to think of ways to make them help the group though before talking to them so you have some constructive suggestions. I hope you found this article helpful. If you did you can help support this blog by purchasing something from my Amazon links on the side or by subscribing to my channel on YouTube. Would love to hear your thoughts and opinions in the comments below.

How Do You Handle Technology In Fantasy Games?

Here in America the past few weeks fireworks have been going off every night. If you live in heavily populated areas you probably haven't been getting a whole lot of sleep as the blasts go off into the middle of the night. Last night while trying to fall asleep between the firework blasts I was thinking about explosives and gun powder in my Dungeons and Dragons games.

Kobold Guide to Worldbuilding
$16.65
By Scott Hungerford, Jeff Grubb, Michael A. Stackpole, Chris Pramas, Keith Baker, Steven Winter, Jonathan Roberts, Monte Cook, David Cook, Janna Silverstein

I don't usually have gun powder in my games but why not? Is it too game breaking? Is it too powerful? I don't really think so but again why don't I have it in my games? This is something I am going to start having in my games only it will be extremely expensive to buy. Anything that can do as much damage as a gun or explosive should be expensive. In turn it really shouldn't be practical to use.

Gun powder should also be very rare. Whether it is a concoction only some know how to make or if it is a natural resource it should be hard to come by. If it wasn't hard to come by technology will advance really quickly with things like vehicles, or other things that come with combustion.

It's going to be hard to find any guns or know of people who know how to adequately design explosives. It would take a lot of trial and error to figure it out. Just experimenting would lead to deaths and disfigurement. Could make some interesting NPCs in your campaign though. The richest man in town could be missing his arm or hand and be a little wacky. You would have to be a little quirky to risk your life like this right?

These are all just thoughts for my own home brew campaign. If my players want to try and seek this stuff out they can. It isn't too powerful because guys can summon lightning bolts and fire out of their finger tips without consequence. It could add to some fun. Imagine Kobolds or Goblins evening the odds by hurling explosives at players. They could deal better damage and for some extra entertainment you can even have them blow themselves up to show how dangerous it can all be.

So don't be afraid to add some technology into your games. It could add some fun or even give you some interesting encounters when you are struggling to come up with a good idea for that session.


Free RPG Day 2015

Free RPG Day 2015 has passed us by. This year the store I pick my stuff up from was having a Magic the Gathering Tournament which meant that no RPG events were happening. They had the stuff laid out on the counter though for anyone to just come up and get what they want. I had taken my 4 year old daughter so she could get something and she chose the Pathfinder Card Game Cards, the Pencil, and Valiant. I picked up the Coin, Munchkin Bookmark, 13th Age At Lands Edge/Nights Black Agents The Harker Intrusion, Castles & Crusades Shadows of a Green Sky, Atlantis Second Edition, Fifth Edition Fantasy Into the Dragons Maw, Through the Breach Recruitment Drive, Dungeon Crawl Classics Judges Screen, Pathfinder Module We Be Goblins Free. 

13th Age RPG Core Book
By Lee; McConnell, Aaron; Heinsoo, Rob; Tweet, Jonathan Moyer

Last year I picked up just as much but ended up giving most of it away to people I thought would enjoy the things I had. There is a lot that people can try out for the first time and that is the beauty of Free RPG Day. I highly recommend people go out and pick up whatever they ca especially if they are new to RPGs or looking to try them sometime.

The thing I always do first when I get all of the free stuff is look through the products and cherry pick ideas for the games I am currently running. Then anything that stands out I will tend to use. If everything seems good like a full adventure then I may consider converting it over to the system I am currently favoring. This year that would be 5e. So Fantasy products are the go to for me.

This year the things that really stood out to me were the Goodman Games Fifth Edition Fantasy Into the Dragons Maw, Atlantis, and Castles & Crusades Shadows of a Green Sky. The Dungeon Crawl Classics Screen has some useful crit hit and fumble charts I like and I like the artwork too. The coin is really high quality as well.

Into the Dragons Maw is perfectly compatible with 5th Edition D&D. The adventure is solid, and has a really cool monster that I want to use pretty bad. They also have some new magic items in the back which are decent. I am planning how I can use this in one of my upcoming games. This would be something I would use in my family D&D game.

Atlantis is a really nice product that I have only skimmed over. The system seems interesting and actually looks like it may be pretty simple. If I gamed a lot more I would probably consider picking up the core book for this game even.

Castles & Crusades is a good game and there product last year gave me a lot of inspiration. This year I have skimmed through it but haven't felt too inspired yet. I am hoping once I read it I will get a lot of great ideas. 

All of the products are great and they are FREE! They lead to great chances to try new games and I am surprised more systems don't participate. For example Dungeons & Dragons could have taken their FREE PDF and made a print version for this event. Wouldn't that be great? I will wrap this up by saying next year don't miss out! Get out to your local game store and pick up the items they are giving away for free if you like RPGs.

Last Minute Prepping

Here it is Wednesday and I am supposed to run a game on Friday night. This post will be my thought process and my prep notes for Fridays session because I haven't prepped it yet. I have some ideas for what I would like to do though.

Step 1: Where did we leave off?

The players had just walked into the base of the Cult of the Dragon and witnessed a negotiation between the Necromancer (Leader of the Black Hand Army) and some Half-Dragons leading the Cult of the Dragon. The players found out that these two factions are 2 pillars of the 8 Pillars of Death. Once the players found this out they left by way of the Valley of Endless Caves. They fought a Manticore in one cave and two Owl Bears in another. They then camped as the Cult of the Dragon marched through the valley. The players seemed interested in exploring more caves though instead of chasing after the Cult of the Dragon.

Step 2: Where might the players go?

I think there are three strong options here. They may follow the Cult of the Dragon or as they began to talk about go to the Dwarven City to warn them and possibly get reinforcements. They might continue to explore the Valley of Endless Caves.

Step 3: Random encounters for each of the choices.

If the players stick around the caves I have some potential Orc raids as random encounters. If the players follow the cult I have some random wildlife encounters of either spiders, or wolves attacking. If they go up to the Dwarven City they will be ambushed by bandits.

Step 4: Prepping the different scenarios.

Scenario 1 - Exploring the Valley of Endless Caves

So for this I am going to keep it simple. I have some cave modules that I can plug in as any of the caves I want. I will use some of those to reduce the amount of prep needed here. I can also just pick monsters I would like to use and craft caves on the spot to reflect how those monsters may live adding in interesting terrain that can be used for or against the players. Stalagmites that could fall at random. Blood bugs (Stirges) are a favorite to use too.

The players will be expecting some interesting treasure by doing these so maybe I will throw them a bone. So far most treasure has been martial character heavy. So time to throw in some things for our magic users. Possible items Pearl of Power, Deck of Illusions, Wizards Staff, Magical Necklace (increases spell DCs), Bracers of Defense (Our Wizard and Sorcerer don't wear armor and everyone else is heavy armor wearing).

Scenario 2 - Following the Cult of the Dragon

If they follow the Cult of the Dragon they will lose the trail. Being a day behind will make it tough especially when the storm begins. The players will enter a swampy area with dark storm clouds constantly hovering overhead. The road they are on will have rune symbols that get brighter as they walk along it. If the players look off to the sides of the road in the distance they will see bright lights. Those are Will-O-Wisps and they won't approach the road due to the warding on the road but if the players go out and attack they will enclose on the players. Players would be smart to avoid them at all costs. Eventually traveling on the road the Wisps will disappear and the rune symbols will fade. The players will enter a really bad swamp though with Bullywugs which the players have fought before, but these ones worship the 3 Hags of the swamp.

Scenario 3 - Going to the Dwarven City

Doing this will lead to what I envision being a fun encounter with a Red Dragon. Yes, a Red Dragon! When the players arrive the gates will be opened and as they walk in the guards will freak out when they see the Large Red Dragon flying in about to douse them with flames. The players will join in to defend the city for a bit and eventually the Dragon will flee. During the battle or after the players will notice that a lot of the Dwarves Armor and Weapons look to be made of the highest quality imaginable. A DC15 check will uncover that it was forged with Dragons Fire. The players can investigate and hear rumors of a Red Dragon being held hostage deep under the city.

Those are the 3 things I have so far. There is still a lot of improv left but the ideas are down in writing now. There is still some flavor to add before the game on Friday but now I have a clear idea of what MIGHT happen. Would love to hear your feedback. Not bad for just writing this up in about 45 minutes.

So if you have any ideas to add to this or fun ways to make this even better feel free to toss me some of your ideas.

Tabletop RPG Tip For Players And DMs (Taking My Own Advice)

I have been into RPGs since 1997. When I first found my love for RPGs I didn't game very often and struggled for years to find a steady group. I tried play by post, play by chat, voice chat and webcam on Yahoo Messenger, and even in store games like D&D Encounters and Pathfinder Society. It was an endless struggle and one that made me appreciate what I have now. When I look back at the struggle it makes it even harder to say no to games today. Due to me having a hard time telling people no to games I think I get burnt out often.

Much like anything in life if you do something too much and stretch yourself too thin you can get burned out of it. It is important to take a break and recharge your batteries every now and then. This is something I am learning at this time in my life because I have never found it as easy to find a game as I do today. A year ago I was struggling to find people to game with even.

The debut of the Tabletop RPG One Shot Group led to a lot of online games happening. I've played in tons and tons of games. I believe as of January of this year I had played in about 30 online games in just a few months. The Provokers Campaign has led to a lot of people asking me to play in their games too. It is a lot to keep up with and I don't even play in a lot of online games compared to some of my friends.

In person I run two home campaigns (as I have said before), and I run D&D Encounters at GrandLan Gaming Center here in Grand Rapids, Michigan. On any given night I have something going on that is gaming related or work related and it can be taxing. I have friends like Matt Click and others who have said they take breaks from gaming altogether for a couple weeks every now and then. I never thought I would want to but lately it seems like I should.

I took some time off from Encounters for Christmas but not from my home games or online games. I took time off from my home games, and Encounters when my son was born in March but not from online games. So I haven't really taken a break from gaming as a whole for any period of time since August of 2014. Gaming is a true passion of mine and I want to continue doing it for a long time but I have found myself at times just going through the motions in some games and that isn't fair to other people.

What are you saying Juce? I'm say that if I have one tip for anyone out there it is to take a break from gaming every once in awhile to give you that spark of energy and enthusiasm again. I am still excited about running and playing games but I want to give it the proper attention it deserves when I sit down to play or run a game. Plus taking time off from your hobbies is a great chance for you to focus on your family or career too.

Do you find yourself needing to take a break from RPGs every once in awhile? Maybe it is some other hobby that you need to take a break from? I would love to hear about it below. Leave a comment and if you like what you read today please share this blog post.

Also check out that sweet Skeleton Dragon Tankard! That would be awesome to have at the gaming table.

Tabletop RPGs How Much Control Should Players Have?

Was talking to some friends on Facebook  the other day and we got to talking about how much control over the game should players have? This can be when it applies to the specific scene and surroundings. It could also be in regards to the world setting too. Maybe a player wants to be from a place that you didn't have in your setting. Should they have control over other players characters in a scene? Should a DM veto something the players do? How much control over these things should players have?

When it comes to a combat or an RP encounter the players may want a chandelier hanging over the group for example. Do you allow it? You may or may not choose to do so. Do you allow a player to state that they cut down the chandelier falling on the bad guys, giving up full control of the scene to your players? Maybe you are the type to allow some control but not total control when they have the floor. Where is your line?

Everyone has had a player at some point that has wanted to play a race that either wasn't in their setting or wasn't typically a player race. The real question is how do you handle that situation? Do you allow it without question? Do you try to work it into your setting? Are they there from another plane, planet, or time period? To some people this could be very disruptive but to other people it won't change anything. How do you handle this situation?

In more narrative or cinematic games there may be a time when a player wants to take control of another player in their scene. For example the strong fighter in the party picks up the halfling rogue and throws him at the BBEG (big bad evil guy). Maybe the rogue had other plans like sneaking around the pillar to backstab the BBEG. Do you like it when your players are doing things like this?

This is a similar situation to the one before except it is with NPC's. Maybe you handle this differently because it isn't effecting other players at your table. Maybe you would want things to be the same whether PC or NPC. It could be something as simple as the player taking the spear from the NPC and throwing it in the same turn and now your NPC is unarmed.

Something that I have heard people say can ruin immersion is when a DM vetoes a player. An example of this would be if the player attempts to jump over a chasm and the DM says you can't do that. Another example might be when a player wants to use a weapon in a certain way "I want to throw my great sword at the running bandit." How do you handle these types of things?

How much control should players have in your games? As a DM I don't usually like it when players take liberties that effect other players. There is a line and I want it respected. When it comes to other things like player races or certain actions I think about it for a second and usually will allow it. I think it is important to let your players know up front before a campaign begins what types of things you may allow. It is never fun when a campaign starts and you realize early on this person won't allow you to play in a way that is fun for you as a player.

Hope you found this article helpful and it at least gets you thinking a bit more about your own games. If you found it interesting please go over and subscribe to me on YouTube or follow me on Twitter. You can also find me on Facebook as well as in the Tabletop RPG One Shot Group on Facebook which now has over 2,000 members.

RPG Prep Road Block

I have been trying to prep for my Saturday home game of Dungeons and Dragons for awhile. I've had ideas but felt stumped which is a frequent problem in this campaign for some reason. Been analyzing why it seems so difficult for me and I can't quite put my finder on it. A lot of sessions I have had to improv because I couldn't come up with anything ahead of time I felt would be good. So tonight in a chat on G+ Hangouts that was posted by Chepe in the Tabletop RPG One Shot Group I asked people for feedback. Some of the potential reasons for my road block that were suggested were as follows...

  1. Maybe I haven't made my story personal enough to the characters.
  2. Maybe I give too much info at times.
  3. Maybe I should focus on the little things more.
  4. Maybe I should invest more into individual NPC's and let those interactions drive where the players take the story.

So I began to think about if my story has been personal enough for the characters. It clearly isn't. The story of the campaign is about a Long Forgotten God who has his body parts scattered around. There are rumors that he can be brought back to life. The players also know he may have suffered split personality disorder which also explains him being a Cleric and a Wizard. The players have stated it doesn't make sense that they would want to bring him back to life yet they have retrieved some of the body parts. There is a personal side quest I tried to get the players involved in but they didn't seem very interested in that either. Maybe this campaign is lacking that personal touch and I need to give them that.

If I am going to add some personal inspiration to the game there are many ways I can do this. Bring character family members into the mix. Get some background info from the players about their characters. Ask their characters in game why they adventure and what their characters life goals are.

Is it possible I info dump at times? Sure this is possible but I think the real problem with this is I can be quite vague or general about it. If I am going to info dump I should give them more info right? Give them the bits that will make it fun or interesting. Not just the info outright. Maybe make it a plot hook to go retrieve something.

I've played some great games that focused on the little things and I don't do this much in this game on purpose. Sometimes going on a quest to clear an area of bandits or goblins is just what the party needs. This can be a fun session and give some ok loot. It might not advance a story but it can lead to some fun interactions with an NPC as you build up a relationship between PCs and NPCs.

There is a great website by Johnn Four called Roleplaying Tips. You can go to the site and subscribe to his newsletter. Some of the things he recommends is always introducing a new NPC or two in a session as well as a plot hook or two a session. When he talks about the NPCs all NPCs should have a secret, and a descriptive trait. These NPCs should provide plot hooks for future games or the current one. NPCs can be the lifeblood of a campaign so focusing on them is a great way to get players invested in the story.

Some campaigns write themselves and prep is easy. Others for some reason or another seem more difficult. This group is awesome and I love my players. They are great people that I always look forward to getting together with so I want to provide the best experience possible for them. I want to thank Philip Posey of Maps & Dragons, Mike the Piper, and "Lumi Jo" Joseph Becker for helping me come up with some interesting ideas for my game Saturday.

Have you experienced RPG Prep Road Block? How did you overcome it? Where do you usually get caught up in prep? If you found this helpful be sure to leave a comment and share it with your RPG friends.

Why I Craft Terrain For D&D

I have had many people ask me why I craft terrain for Dungeons and Dragons games. This seems like a simple answer but there are so many reasons that I do it. The number one reason is I get personal enjoyment out of the act of crafting. The second reason is I get personal enjoyment out of seeing players reactions to the crafts. A third reason is it is relaxing actually crafting things. A fourth reason is that it can add some nice dynamics to a game that otherwise aren't there.

The personal enjoyment I get out of crafting is the best part for me. It is awesome being creative and getting ideas out there. When I begin a project I don't always know how it will come out. When I am finished though it is neat seeing what I could do. While I know I am not the best at crafting and am certainly not the most patient it is still pretty awesome seeing what I can do with some glue, cardboard, and paint.

The first time I slapped down some things I crafted on the table with my wife and my gaming group gave me a lot of motivation to do more. The first time I crafted anything it was for a 1 on 1 game with my wife. She had said before that she wasn't into miniatures or terrain but that game changed that. I incorporated a puzzle into the terrain too which she loved. The first time Nate from WASD20 (CLICK FOR HIS WEBSITE) saw my crafts he began to take photos of it all because he loved it. I love seeing their reactions to really cool things I have worked on.

Crafting can be very therapeutic. When I sit down to paint whether it is terrain or miniatures I feel at ease. It allows me to clear my head and not worry about anything else in my life. When I spend hours crafting the same thing happens. My focus goes to what I am making and the game I am going to run. It is the best way to escape reality I think. It is also a fantastic hobby that you can do with friends, children, spouses, or anyone really.

Painting Wargaming Figures
$23.43
By Javier Gomez Valero

My fourth reason and one of the better reasons is it allows players to visualize everything on the battle field. You don't have to worry about them not hearing your description of the boxes in the corner or the balcony they could swing off of because they can see it the whole time. This can help make for some really cinematic play if your players are adventurous like that. Plus changing up things like room shapes and sizes I feel has more impact in this scenario.

Those are just four of the reasons I enjoy crafting. I posed the question in the DMs Craft Facebook page and got some interesting answers like "chicks dig it" from my good friend DMG on YouTube. Go check out his amazing crafting channel. Also go join the DMs Craft Facebook page to see some excellent work by some of the best crafters I have ever seen.

If you want to see some of my crafts you can subscribe to me on YouTube as I post videos every now and then of things I have made. Hope you enjoyed this post.

Motivation For Prep, Painting Minis, and Crafting Terrain

My biggest struggle with gaming is motivating myself to do things like prep. This carries over to painting miniatures and crafting terrain as well which is something I love to do. Considering my preferred way to game is with miniatures, and terrain this makes things even more difficult for me. Coming up with inspiration is easy for me but motivating myself to sit down and unplug from the internet or television so I can prep, paint, or craft is the true struggle for me.

Realizing this is one of my biggest weaknesses I need to force myself to sit down and spend a night prepping for my various games. I think part of the reason I struggle to do these things is because I find that I need to be doing it so often for all of the games I run. D&D Encounters is run weekly, and I have two at home campaigns I am running. Then there are games I run online. Most of the time I can't prep while listening to Podcasts, or watching YouTube because I get distracted too easily. 

Prep can take me as short as 30 minutes or up to 3 hours depending on the adventure. 30 minutes if the players are possibly picking up where things left off and it wasn't finished. 3 hours if we wrapped things up in a previous session and I have no idea where things may go. I find that if I prep the introduction, and just the encounters the session runs a lot smoother than if I try to anticipate a bunch of potential directions the players may go.

Painting miniatures and crafting terrain is something I am not the best at. It is also a lengthy process for me to sit down and do it. My wife keeps the paint up stairs in her crafting desk. I keep my unpainted miniatures in a box in my basement. I don't have a designated area for painting miniatures at this time. The combination of these things makes it feel like I spend an hour just getting everything I need ready and in one place. Then cleaning up is just as taxing for me. 

Once I have my game space in the basement all set up I will be able to do my miniature painting, and terrain crafting much easier. Getting this stuff done I feel like may motivate me to prep a lot more too. So setting aside time once or twice a week to just sit down and prep, another night to paint or craft terrain should do the trick. The trick for me will be to set times in my schedule to do these things and force myself to see them through.

How do you motivate yourself to prep, paint miniatures, and craft terrain? Do you have a designated area for these things? If not do you think having a designated area would help you? If you do, does it help you to sit down and just jump right into things?

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My Own Game Room

Working on your own game room can be quite a daunting task. About a year ago my wife and I bought our house and of course I began planning out ways the basement could be made into my game room. It wasn't until a couple of months ago that my wife got on board with my ideas a little bit. I say a little bit because she thinks I am crazy to want to make the basement of our 1920's home into a gaming area.

So a couple weeks ago I found a table and 7 chairs through an online garage sale site for $50. It will make a fantastic gaming table. Now one of the players and I have talked about putting a raised part for the battle mat and miniatures on top of. I am also considering building a DM station or just adding about 14 inches off the one side of the table for my area. I've spent some time looking over a lot of different tables hoping one would stand out more than the rest to me.

One of the things that is important for my gaming space is shelving for my miniatures and books but preferably keeping them separate from each other. There is a do it yourself glass case I have seen which would be really cool for my miniatures. I am thinking something like that or a regular case with glass doors would be good for miniatures. I want to be able to display them so even when they aren't in use they can be seen by anyone hanging out in the game room for the evening. As for the book shelves I am going to build some simple book shelves. I haven't spent as much time looking at these as I have looking at tables.

The final thing is purely for show. I'd like to put up a wall for pictures, and posters gaming related. I have quite a few things I have been wanting to put up for a really long time but haven't had a place to put them. Behind this drywall we will be putting in a bathroom which is already partially done. Having this be only about 10 feet away from the table will be very convenient.

When my gaming area is finished I will be posting a before and after video of my game space. Having a designated area for me to play my games will be nice. Some of the other things I will be doing in this space is painting miniatures, and terrain. Filming YouTube videos will take place in this area. Also I will probably be doing most of my game prep here. Having a TV and a DVD player in the room will help.

Do you have a designated game room or area? How is yours set up? Can you share pictures? I would love to see and hear all about your current or dream gaming room set ups.

Please show your support by checking out my other social media sites. You can also support me by clicking on my Amazon links and purchasing something.

The Tower Shield in D&D5e

I don't think there is any reason to up the AC above 2. Armor class is very powerful in the scope of how Fifth Edition works. I felt that if I upped the AC it would make it a no brainer to use the tower shield over a standard shield for all builds. Giving up your action for a huge bonus to AC by way of 3/4 cover was the way to go in my opinion. This is a bit better than using the dodge action during combat. 

Movement being halved is because you have an extremely large shield that is hard to lug around a battlefield without it getting in the way. It is also pretty heavy. Losing half your movement isn't a major thing but it certainly can be inconvenient. While I don't think this will turn too many people off from using a tower shield there will be times in game that this could become a problem. For example a player involved in combat away from you may really need some help. If you can't get there it could mean death for that character.

If someone in your party has a reach weapon this is when the tower shield is at its best. If the pc with the tower shield gives up his action to use it for cover another player with reach can also benefit from the 3/4 cover as long as they are right behind that tower shield pc.

So overall I don't think this is too over powered but I also don't think it is too under powered. This is intended to give another option for a shield but not be the only option. Much like the buckler shield I wrote up I think that these could be fun options for people to use in their own games. Obviously anything I suggest on the blog like this you must run by your Dungeon Master first to see if they agree with how these can be used.

AC +2
Movement Halved
As an action can declare 3/4 cover
Party Members can stand directly behind you and use you for 3/4 cover as long as you give up your action as well

One On One, Solo, and Duet RPG Adventures and Campaigns

For many people it is very difficult to find a group that some would deem a full party of adventurers to play Tabletop RPGs. When I got into gaming this was the case for me. I struggled to find people to play Heroes Unlimited which for me this was the game that I loved when I was 12 and loved up until recently. My first RPG group was 2 players and a GM. When the GM moved it made it near impossible to game because we had it in our mind you needed multiple players to play the game properly. If we only knew about the possibility of playing with 1 player and a GM our RPG experience would have been drastically different.

The 1 player and 1 GM format I have seen called different things. I have seen it called 1 on 1, solo, and duet campaigns. What the actual correct terminology is I am not quite sure. What I do know is that this is a great way to run and play games for those of us who may struggle to find groups to play with. Some people use these types of games to help players catch up after mission a session. Some people use these types of games to teach a new player how the game is played. Either way it is a great way to game and can provide a vastly different experience than you may be used to.

A few years ago I attempted to run a Heroes Unlimited game like this for my wife. Our first session was a lot of fun. She played a Mega Hero that we rolled a lot of the stuff randomly. That character ended up being very similar to Thor which was pretty interesting. The idea of those first few sessions was that she had no idea how things worked on Earth. She broke an elevator door and beat 2 guys into a coma when they tried to kidnap her. Unfortunately the campaign didn't last very long because we ended up moving.

We tried again to do another duet campaign using Pathfinder when I was really getting into that system. The idea was that my wife would make and control a few characters. Her party was an Aasimar Sorcerer and an Oread Barbarian. We played a couple games and this was fun but we wanted enough players for a full party. This game died off but only because once again real life stepped in and we moved again.

Player's Handbook (Dungeons & Dragons)
$36.03
By Wizards RPG Team

There are many ways to play a game with one player. Maybe that player controls only a single character or they control a whole party of characters similar to how they would play a video game like Baldur's Gate. Maybe they handle all of the groups social interactions with NPCs or maybe they only control their single characters social interactions while the DM controls all of the other members of the group in social environments similar to Dragon Age for example. In the latter example the players choices could lead to some members of the party leaving the group. No matter how you choose to play this can be an extremely fun way to game.

This style of play is one I wish I was able to try sometime. I would love to play both as just a single character without a party and also a campaign where I play as a single character but in combat I can control a whole party. If I had a DM who was good at improvising I think this could be one of the most enjoyable ways for me to play a game.

On YouTube there are at least 2 channels that cover this style of game. Matt Click's afistfulofdice on YouTube and has recently started running games on his channel for his fiance. He is also my DM for the Provokers campaign and is a very good DM. Andrew Armstrong known as DawnforgedCast has a couple games in this style on his channel. One is with his wife, and the other is with one of his viewers. To see how these games can be played go and check those channels out. If you are interested in running or playing a game in this style feel free to join the Tabletop RPG One Shot Group and seek it out.


The Buckler Shield in D&D5e

One of the things I have been thinking about ever since Dungeons and Dragons Fifth Edition came out was different types of shields. Due to standard shields being AC +2 it leaves a lot of room to use small shields like the buckler and also larger tower shields. Both of which I have come up with some ideas for how to implement them mechanically. This post is about the two common types of buckler shields.

The one handed buckler shield should be an AC +1. It also should be a shield you can use as a reaction if you aren't armed with it and using a single handed weapon. This will allow players to use long swords two handed and encourage it. Most players will still choose to use a greatsword or long sword and standard shield. 

Then there is the buckler shield that straps to the forearm or is part of the gauntlet. This one allows players to still use a greatsword, maul, spear, polearm, or any other two handed weapon. This one will be an AC +1 shield but it will also be a -1 to hit using two handed weapons. The reason for this is because without the -1 to hit everyone who uses a two handed weapon would want a buckler shield. With this rule I would even entertain the idea of a character having two of these for a AC +2 and a -2 to hit. 

I hope to start testing these out in future games ran in the Tabletop RPG One Shot group on Facebook. What do you think of these potential home brewed items or rules? Are they over powered? Do you think they are balanced enough? If you end up using them in your future games please share your results and opinions of them.

Here on my blog there will be more home brewed things like this so continue to check back for more.

Inspiration From Easter

***This is not a post about religion. ***

The story of Jesus is that he was sentenced to death on the cross and then rose from the dead 3 days later. This was to signify the forgiveness of our sins. Thinking about this has made me wonder how this could be used in an RPG today.

While thinking about this I was considering how I would implement this into an NPC for a fantasy RPG. They would need to be a polarizing figure with many very dedicated friends/followers. Maybe they are a Cleric or Priest but they could really be any class as long as they have many people who believe in their cause. 

A huge Government or Faction would need to oppose this cause. At first it shouldn't be much of an issue but as the NPC gains influence it should become more and more of a problem. Eventually this will need to blow up. The NPC will need to be caught and imprisoned or sentenced to death. 

Make the imprisonment or death sentence a huge event. This will get the importance of this NPC across in your game. His followers could try to help him escape but maybe this NPC refuses and thinks it is his destiny to carry this out.

After death he could ascend to being a diety in your campaign. Maybe he just comes back from the dead by resurrection spell which depending on your games could be a common occurrence. If it is common though this may not be as impactful as you would want. Personally I like the idea of this person becoming a diety.

Obviously you could change the story at any point however you want. The character could be battling for freeing slaves, or equal rights for a certain race for example. Maybe he wasn't sentenced to death and was murdered instead by an assassin. This story could be modified to be a really fun background story over a large campaign.

I would love to hear how you have used holidays or stories from the bible for inspiration in your Tabletop RPGs. Feel free to leave a comment in the comments below.

How Do Video Games, and Movies Inspire Your Tabletop RPGs?

Lately my wife and I watched season 4 of Game of Thrones, and I have been playing Dragon Age. I beat Dragon Age Origins, Dragon Age II, and am currently playing through Dragon Age Inquisition which has had me thinking a lot about my Tabletop RPGs. I told my gaming groups I was taking the month of March off from running any games due to my wife and I expecting our son on March 17th. Taking time off from running RPGs has given me time to play video games a little more than normal.

For me watching a Game of Thrones makes me want to give my players the type of emotional immersed feel that the show has made me feel. I have loved and hated characters only to find my opinion changing within a few episodes. That show is great! The different factions also inspire me to put some more though into my home brew world as well. A Kingdom that is allied with Dragons, Giants and Barbarians aligned, a fire Sorcerer aligned with a Lord. Then the political jockeying for position. So many ideas I have been looking to pick from this show and place in my world.

While I was playing through the Dragon Age series not only am I always thinking about adventures I could use from the game at my table. I also think about what I can cherry pick from the main themes to place into my home brew world. Mages vs Templars, Grey Wardens vs the Blight, and the Qunari in Kirkwall. The Qunari for me almost seem the most intriguing at the moment. The thought of creating a complete rip off of them for my world seems like such a fun idea. Taking the Qun and revamping it in a way that I could enjoy it more would be the way to go though. I think it would be simple enough to take the Dragonborn race, and swap out the breath weapon with a horn attack maybe? Placing them in a Desert would work I think.

The things I will be stealing from these things and other movies like Lord of the Rings, or the Hobbit I will not just pick it and place it exactly as it is in the movies, books, or tv shows. I will make it my own because I don't want my players to feel like they are in those worlds interacting with those characters. I want my players to think my world is amazing. If they notice a thing or two that is fine. Ultimately though I want them to feel like this is all fairly fresh ideas and themes.

Some of my favorite things to steal are magic items, and locations. When I steal a location I take inspiration from something I thought looked amazing. Then I change it up some. When I switch most things up I feel like I do a good enough job that nobody notices where I got my inspiration from so that is a plus.

Don't be afraid to steal things for your table from movies, shows, video games, or even other tabletop rpgs. It can help you with your prep, and make the games more enjoyable for you in the process. I always encourage new game masters to steal from as much as they can. When I am getting ideas from these different sources it rejuvenates me for my tabletop games.

Approaching 1,000 Subscribers on YouTube!

With this blog post I am going to reflect on different things with my YouTube Channel. I will reflect on the very beginning, the point where I felt like things really started to take off, and where it feels like it is right now. I will also share videos from these different points with my YouTube Channel so you can see the difference. Hopefully some can learn from some of the things I have done. If not maybe you will just find it interesting to hear how things have gone for me.

When I began my YouTube channel I never had any lofty expectations. I just thought it would be fun to interact with people and share ideas. One of the big things I was looking to get from things was inspiration from others expanding on my own ideas for campaigns, world building, and other RPG related things. It was also assumed early on that this channel would be a mix of things from Pro Wrestling, Sports, Tabletop RPGs, and Video Games. Look at my original video on my channel to see how different I was then. It is funny to me watching this back because I think I have come a long way since then. What do you think of the way the channel was back then?

About a year into my channel I had felt like my channel had become pretty stagnant around 130-140 subscribers. I was not even a year into being a content creator on YouTube. I probably felt like at this time I needed to use video editing software to grow but I was wrong. The channel still wasn't as focused as it is these days. It was about too many topics even though I should have realized it was an RPG Channel then. I was still trying to talk about Sports, Pro Wrestling, and Movies at this point. When a channel isn't more focused you lose the viewers you get on the topics less discussed. Again this was a learning curve though. About a month and a half later I did a year in review video which you can see to the right side of this paragraph. When I set my goal for 500 subscribers in this video I never thought I would crush that goal like I did. While I was still looking for my voice in the community at this time I think it wasn't long after this that things began to click for me.

Around GenCon 2014 is when the start of the Juce Live Chats began! These Live Chats are what led to the Tabletop RPG One Shot Group and other great things. Friendships were born and since then so many games have been played. I've grown as a GM/DM/Player of games. Met some fantastic people and my life is richer because of these great people. I believe this is when my channel really took off. This is the type of community interaction I enjoy. The video responses so many of us have done don't seem to help me with a sense of community where as these live chats have served as great ways to learn about other players and games. I still try to do Live Chats on my channel every once in awhile. Did one last night even.

So now that the Tabletop RPG One Shot Group is approaching 1,500 members and I am almost to 1,000 subscribers I think the sky is the limit. Not sure I ever truly thought I would reach the point I am at now. It feels like quite an accomplishment to be where I am at today but now that I am here I want to reach higher. Its awesome hearing feedback from others about how you have helped them with their games or that you have enriched their lives with things like the One Shot Group. So many great people make the One Shot Group go though. I don't deserve all of the credit at all. I am just happy people are having fun and enjoying themselves.

In closing I want to thank you all for your support not only for my YouTube Channel, this Blog/Website, the Podcast, and of course the Tabletop RPG One Shot Group. You are the reason I do what I do. It has been a fun ride so far and I have no plans to get off of it anytime soon.


Get a Group Together. Show Up. Play

The below article is a guest post by the wonderful Rogue DM as she is known on YouTube. Below the article you will see a couple of links to her personal YouTube Channel. This blog was inspired by a post in the Tabletop RPG One Shot Group that led me to asking her if she would be willing to write on the topic from her very own perspective. So here it is and be sure to go and check our her YouTube Channel when you are done reading this.

Get a Group Together. Show up. Play 

In this day and age there is a lot of concern about equality, which in my opinion is of course important. Equality falls into various categories such as race, gender and sexual orientation and so on, and these are often addressed in the world of gaming. Tabletop gaming is no exception, as we see more and more incidences of unacceptable behaviour that need addressing, or concerned GMs wanting to run a game or campaign that is fun for everyone at their table.

As a biological female (I say biological due to me expressing my gender differently, but more on that later), I of course want to be treated the same way as those with a Y chromosome. However, when it comes to expressing gender equality at the table, I feel that the subject has become so convoluted that doing anything that could possibly be deemed sexist if interpreted in a certain way is now a huge taboo. Quite often I get people asking for my thoughts and opinions on the female presence in gaming. It is an interesting subject, although rather confusing to me, as there are lot of labels that are placed on forms of entertainment nowadays. Cosplaying is typically labelled more feminine, while FPS games or anything to do with war is deemed more masculine. The media certainly doesn’t help as it often plays to stereotypes, and unlike the 80s and 90s where girls and boys would both be shown wearing dungarees and playing with Lego everything is lumped into a very black-and-white perspective nowadays.

I identify myself as gender fluid, which basically means that I can fluctuate between expressing masculine and feminine behaviour, to anything in the middle. It is in my nature to identify everyone else around me as human beings, rather than with the sexual organs they were born with.  At my table, it is the same story. I do not choose people based on their gender. I choose based on their interests and enthusiasm for the game. I do things because I enjoy them, rather than feel restricted by gender stereotypes, and again it is in my nature to expect others to do the same. It is true that one is more likely to gain male players in a game of Dungeons & Dragons, but it is also apparent that the gap between majority and minority is getting smaller. Trying to recruit enough women to gaming groups in order to balance statistics is not the right way to go about it. I would certainly not insist that a certain number of men had to be present if I was leading a supposedly more feminine activity. 

What I have found is that those who care about gender equality are always striving to better their games to suit such a purpose, but those who do not care will not go out of their way to improve it. I have been sexually harassed and assaulted before and the gender of those who did it matches with statistics, but I hold the incidences against the specific people involved rather than encompassing an entire gender. If something unacceptable were to happen at my table, such as someone making a blatantly offensive remark to someone else, I would address it to that specific person, no matter who they were. But, I think anyone who is concerned about such things would do so anyway. It is the people who don’t care, that we need to be concerned about. For those who do care, that is great, and if you have made a sexist remark by accident, oh well. You did not wish to intentionally offend anyone, and the person who is offended has to understand this. I’ve made racist, sexist and homophobic comments before unintentionally, just as everyone in some way or another will screw up in some kind of situation. That’s just life. But it is the fact that you know you screwed up that is important. Those who don’t care to treat both genders equally automatically think their opinion is the perfect one, and to them they are not screwing up.

Nobody is perfect. But those who think they are already perfect are the ones to watch out for. It all comes down to a collective passionate about the game they are playing. Rather than sweating the small stuff and tip-toeing around every potential way to offend someone, make it known that you care for gender equality. Don’t let your love for the hobby be restricted by such things. Just get a group together, show up and play. As for those who don’t treat people equally at their table make it clear to them that they are not welcome in the hobby. They will eventually get the message.

Jenny, going under the alias TheRogueDM, is a YouTube content creator and an avid member of the RPG Brigade. 

Her Youtube channel can be found here: http://www.youtube.com/user/theroguedm
Her Facebook page can be found here: http://www.facebook.com/theroguedm

Cheers,

Jenny

D&D Princes of the Apocalypse or Temple of Elemental Evil Pre-Release Thoughts

Being someone who has never experienced the classic Temple of Elemental Evil this is something I am pretty interested in. Now I won't know much about any references to the classic and if there is any overlap it won't be a spoiler for me either which is nice. Due to word of mouth though I have heard the original ToEE is great and worth trying out. If this version lives up to my expectations by what I have heard it, will be fantastic and well worth the $49.95 retail.

When Hoard of the Dragon Queen, and Rise of Tiamat came out I will admit I was apprehensive about picking them up. I heard about typos, and some story issues with HotDQ but once I actually picked it up and thumbed through it my mind changed quickly. Since that time I have purchased it and have used it for ideas in some of my current games to great effect. It has helped provide me with some great moments in my campaigns. That is what I am expecting out of the Princes of the Apocalypse.

Princes of the Apocalypse is going to be set up for levels 1 - 15 and will have extra content for the online MMORPG which is free to play. That is also expected to be on XBox Live here soon. The book will include a new race, spells, and other great things to use with Dungeons and Dragons Fifth Edition. Personally the digital content for the MMO doesn't do much for me but if the book is going to provide as much in the way of ideas for my games that I expect then it will be worth every penny.

Princes of the Apocalypse (D&D Accessory)
$34.33
By Wizards RPG Team

Everyone who knows me realizes that I am full on 100% behind Wizards of the Coast and Dungeons and Dragons Fifth Edition. This edition of the game has really made me into a huge fan unlike any other edition of D&D. Never would I have thought that I would be so excited about a WotC game like I am about 5e. While they have had some mistakes here and there I do think that it would be hard for them to have done much better with this edition of the worlds greatest role-playing game in my opinion.

Now as I said above I am not sure what to expect from the Princes of the Apocalypse compared to Temple of Elemental Evil. I am open to hearing your thoughts on the old class Temple of Elemental Evil below but also your thoughts on the new Princes of the Apocalypse. Let me know by commenting here and when I pick this up I will be sure to share my thoughts about it.

Your FLGS is expected to be charging $49.95 for this book but you can help support my Blog, and YouTube Channel by purchasing the book through my Amazon Affiliation Link above. Purchasing this book for between $34.33 at the time of this post is as simple as clicking that link and ordering it. Your support is greatly appreciated.

Once I pick this up I will probably be running it through the Tabletop RPG One Shot Group on Facebook which can be found here

Do You Use A DM Screen For Dungeons and Dragons?

Last night at Dungeons and Dragons Encounters I had a player bring the new Fifth Edition DM Screen which I was able to use. That thing is absolutely beautiful! Feels very durable and I felt as though it had some very useful information on it. Too many times a DM Screen is packed with information you will never use or beyond the 1st or 2nd time you won't ever use again. I loved the low profile of it allowing me to see over the screen.

Recently in video responses on YouTube many people have discussed their own thoughts on using DM Screens or not. I am surprised at how many people choose not to use any. For me I find them useful because I like to have all my miniatures hidden behind the screen especially the bigger encounters.

Having the screen also allows me to keep my notes and maps hidden from the players. Players eyes will wander down and look in a lot of cases which can ruin some surprises. One of the greatest things about this hobby is the randomness and surprises of the game. Isn't that why we use dice?

Speaking of dice I have seen a lot of people mention rolling in the open. When you roll dice in the open there is no denying that the players around the table begin to meta game. They will start figuring out the to hit bonus of the monster and things like that. I sometimes roll in the open and have noticed this happens all of the time. When I run D&D Encounters the players there seem to do it a lot more than my other groups. While that is fine I can't imagine as a player it would be fun knowing these things.

Speaking of the 5e screen the things I would have liked to see on it would be XP for Leveling. The CR/XP by offense and defense of monsters from the DMG. Also quick rules on how to make an encounter with modifiers based on # of enemies and such. This would have helped with being able to run the game on the fly but it is still a very good screen.

The highlights of the screen for me are the conditions because those will be used pretty frequently. I like the name generator, NPC generators, and random things on the far right section of the screen like random events.

If you run games primarily online there is no need to use a screen but if you run games in person I highly recommend it for the reasons above. I will be picking up my own 5e screen very soon because it is really well done I think. Even though I feel they could have added more to really make it great this screen is one I could see myself using for other games even. The system neutral things are the main reason for that.

Hope you liked this post. Please check out and follow me on my YouTube Channel, Twitter, Facebook, and G+.

Can Gamers Change?

I have seen people say on Facebook, Blogs, Google +, and in their YouTube Videos that if you have a problem player just kick them out of your game because once a problem player always a problem player. I never wanted to believe it but until recently was starting to think this may be true. Then something happened this past weekend that could not have made me more happy. Before I go into that though let me say that the people I am going to mention here are great people and I enjoy hanging out with them. Also if you read the whole post you will see that gamers can change!

When we began gaming as a group together it was 2nd edition and I was a player in the game. 3 of the 5 players felt we needed the core roles magic user, healer, tank, and rogue but we had a ranger, 2 fighers, a druid, and a cleric. We lacked in the eyes of most the players a magic user, and a rogue. We managed to hire a rogue to come along with us which made most of us happy but the other fighter, and cleric really felt we needed someone to cast spells. Now if you know me well I am adamant that you don't need a balanced party in any game. Also the players were very cautious about a lot of things. I would leave sessions sometimes and see the DM frustrated but he rewarded slow and cautious behavior and penalized anyone rushing head first into things. Me for instance playing a fighter would get tired of the discussion about who should open the chest or the door so I would just do it. This campaign went on for awhile and after about 8 sessions or so we quit playing because the DM was tired of it.

Then Fifth Edition Dungeons and Dragons came out and I was talking about it. This managed to get the group interested in trying to play again. I told them I wanted to run the game but apparently the player who was the ranger wanted to run Second Edition D&D for us. Luckily they remembered I said a year before that I really wanted to run the game.

We came together to create characters and the amount of questions the players had who had never played anything besides Second Edition in the last 25 years was amazing. I did my best to answer all of the questions in a clear and concise way that they would understand. When we were done only 1 of the 5 players had a finished character. I told them I would meet with them individually because I could tell the amount of questions others had about their class was confusing others. It was much easier when I was able to do it one on one with them.

The 1st session had some difficulties with the former DM rushing into combat constantly. He did the same in our 2nd session. The 2nd session actually had some very uncomfortable moments between him and his wife which was the cleric. He yelled at her saying it was her job to keep him healed up so he could be on the front line constantly.

Our 3rd session was a bit better but the players still struggled with knowing their spells, weapon damage, how to use skills, and other things along those lines. This session though was the start of the improvement I wanted to see though and gave me a little bit of hope for this group. They still didn't understand short rests and how they effect them.

I had my apprehension going into this session on Saturday night because we hadn't played since Thanksgiving weekend. When we arrived to play though some of the players who had just got the 5e PHB for Christmas were asking me some questions about short rests and things like that. The comprehension of the rules were quite a bit better and I took a moment to answer any further questions before we began playing.

The game ran really smooth finally for this group. Players were getting along and not arguing about tactics. The fighter wasn't rushing into everything head first. In fact the only thing I will say that was sort of a problem was the wizard (former ranger in 2e campaign) didn't know any of his spells and would wait until his turn to look them up. There was a point where he was wrong on his magic missile damage and I corrected him by telling him each blast did 1d4+1 damage. He said oh then last round I did 4 more damage. I said "no, I am not going to retcon that." He came back with something to which I said "know your spells."

The cleric was my biggest worry because she felt this huge sense of urgency to heal people when they were getting hit instead of playing her character. She felt that it was her duty to be a combat medic first and foremost. This past session though she used some of her offensive spells and wasn't trying to run around healing people the whole time. It was nice to see her actually having a good time too.

The game ended with the players coming up with a good way to divide treasure. They had debated how to split treasure for 2 sessions so this was a big thing. The way everyone played was so much better this time that I was very happy. For the first time in this campaign I am extremely excited for our next game. Hoping they continue to get better.

The lesson of the story is sometimes you just need to talk things out which I had been doing with them between games. It may take some people to come around but when they do it will feel like your greatest victory. In the coming months I will keep you posted on if things continue to get better like I expect.

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